Blades and Bullets
Screen Shots Taken from: Blades and Bullets
Studio: Zygobot
Producer(s): Johnathon Hartman
3D Engine: Unreal
Environment / Level Design: Andy Sizemore
Assets Used: KitBash, Adobe Substance 3D Assets, Megascans
Textures Used: KitBash, Adobe Substance, Megascans, MAWI
Character Creation Tools: MetaHuman & Character Creator 4
Castle Under Attack.
In the world of video games, environment design plays a vital role in creating an immersive experience for players. In the game Blades and Bullets, players are transported to a hyper-realistic English countryside of Wales, where they must navigate their way through a variety of challenging environments. The game features everything from Viking villages to castles under siege, offering players a truly authentic gaming experience. While the environments may be fictitious, the attention to detail and the incorporation of magical elements make the world of Blades and Bullets come alive in a way that feels remarkably real.
Screen Shots Taken From: Blades & Bullets
Producer: Jonathan Hartman
Engine Used: Unreal Engine 5.1
Environment / Level Design: Andy Sizemore
Assets Used: KitBash
Landscape Texture: MAWI
The Oil Rig.
The environment design for Blades and Bullets is nothing short of spectacular. Every element in this hub, from rusted metal to the glistening water, has been carefully crafted to immerse players in a world of adventure. The oil rig provides the perfect backdrop for dangerous missions, while the structures' rust and wear and tear give players a sense of urgency and importance. But what sets this environment apart is the magic. The seamless integration of mystical elements takes the gameplay to a new level. The Blades and Bullets' environment design genuinely create an unforgettable gaming experience.
Screen Shots Taken From: Blades & Bullets
Producer: Jonathan Hartman
Engine Used: Unreal Engine 5.1
Environment / Level Design: Andy Sizemore
Textures: Adobe Substance
Fantasy Island Military Camp
The environment design for the fantasy island military camp in Blades and Bullets incorporates various elements contributing to an enthralling gameplay experience. Giant mushrooms, volcanoes, large evil enemies, and magic are all present in this design, and each component adds a unique layer of depth to the game's world-building. From the towering volcanoes that command attention in the background to the menacing enemies that stand in the way of victory, the attention to detail in this design is unparalleled. Moreover, including magical elements ensures that players are kept on the edge of their seats, always wondering what will come next. Overall, the environment design for this military camp is sure to captivate players and immerse them in a rich, rewarding gaming experience.
Screen Shots Taken From: Blades & Bullets
Producer: Jonathan Hartman
Engine Used: Unreal Engine 5.1
Environment / Level Design: Andy Sizemore